![]() ![]() Hopefully this helps other people who want to make a Downwell-style game! I know one of my biggest gamedev dreams was a game with changeable palettes - I don't know why, but it was always a really cool idea for me. Shader_set_uniform_f(shf_ph,texture_get_texel_height(_tex)) īasically, I just copy the application_surface and re-draw it with the shader on. ![]() Shader_set_uniform_f(shf_pw,texture_get_texel_width(_tex)) Shader_set_uniform_f(shf_index,global.palette) Var _tex = sprite_get_texture(sPalettes,0) Surface_copy(_surf,0,0,application_surface) I was sure it would suit my needs perfectly, and I knew exactly how it worksĪnd here's the Draw End event: var _surf = surface_create(256,240).I could technically buy a color swap shader from the GM Marketplace, but I decided to stick with making my own since: Pw and ph are the texel width and height of the palette sprite texture (texture_get_texel_height and texture_get_texel_width) Palette_index is the index of the currently used palette - in my case this goes from 0 to 5. Palette is the palette sprite texture (sprite_get_texture(sPalettes)). Gl_FragColor = texture2D(palette, index) Vec4 color = texture2D(gm_BaseTexture, v_vTexcoord) Here's the shader: varying vec2 v_vTexcoord So I made a shader that takes that amount of green + the palette "index" and checks for that color on a palette sprite. I figured out that these colors are only different through their green - black has 0%, pink 50%, and white 100% green. The next gm(48) will take place on Oct 20, 2018.Īfter a few days of figuring out shaders, I am here to bless everyone with this knowledge. The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development. Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team. Content must be appropriately flaired at the time of submission.Technical support requests are to be directed to YoYo Games Support.Promotional content must contribute to the community.Show respect to all users of the subreddit and have patience with other users when providing help.Content must demonstrate a previous effort and research before posting and must provide adequate detailed information.Content must not use "click-bait" titles, shortened links, or solicitation.Content must not be obscene, illegal, racist or offensive.Content must be directly related to GameMaker.subreddit_guidelines()Ĭontent that does not follow the subreddit guidelines is subject to deletion, so please become familiar with them. Additionally, experienced coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. It features a unique "Drag-and-Drop" system which allows non-programmers to make simple games. GameMaker is software designed to make developing games easy and fun. The Essential Gamemaker Functions, Concepts, and Tools Guide.GameMaker Handbook - The Ultimate Resource for Beginners. ![]()
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